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LabRATory

Summer 2019 | Unreal Engine 4, Autodesk Maya, Substance Painter, Substance Designer

Video Game Studio

Summer 2019 — Team Video Game Project


A VR Escape Room designed from the perspective of a lab rat. This project was created in less than 8 weeks with mentorship from industry professionals. This project required unique solutions for optimization techniques on my part as the main surfacing artist. Since the player was at the scale of a rat, surfaces that would normally be seen at a distance would be seen up close. Surfacing was optimized through LOD mipmaps, UV map sharing, and overlapping UVs.

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Our game can be downloaded here and played on the Oculus Rift.

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Responsible for all non-2D environment surfacing, procedural and non-procedural.

Responsible for all in-engine materials.

Responsible for assisting the main programmer.

Responsible for modeling the following aspects:

  • All countertops and shelves

  • All lab bottles

  • Lab door

  • Lab room

  • Medical cart

  • Wall vent

Project Gallery

© 2018 by Meghan Grayson

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